02.5

Running the live console

The heart of the platform — designed for one-tap operation on a tablet courtside.

The console is the heart of the platform — designed for one-tap operation on a tablet courtside.

The header

Left to right:

  • Score — your team vs. opposition, updates in real time
  • Quarter badge + Finish Quarter button — current quarter (Q1–Q4 / ET1–ET2) and the button to end it
  • Game clock — counts up per quarter; tap the play/pause icon to pause manually
  • Centre row — pulses amber when the next centre pass is awaited; tap the team that took it
  • Positions — opens the lineup editor
  • Finish — closes the game (separate from finishing a quarter)

Logging events

Once positions are set, the Start Game modal appears. Pick which team has the first centre pass → the clock starts.

To log an event:

  1. Tap the player (one of the seven position cards) — or tap Team for a team-level event
  2. Tap the event in the right-hand panel — events are filtered to those applicable to that position

The event lands in the timeline, increments your score if applicable, and (for goals/misses) adds a shot to the shooting record.

💡 Tip

Speed tips:
  • Opposition goals have their own quick buttons at the bottom of the player panel — no need to pick a player first
  • The timeline on the right shows the last few events; tap View all for the full log
  • Tap a player twice to deselect them

Centre passes

After every goal, the centre row reappears amber. Tap whichever team has the next centre. If it's the start of a new quarter, tapping centre also starts the clock.

Pausing the clock

Tap the play/pause icon in the header. Use this for:

  • Injuries, timeouts, refereeing breaks
  • Reviewing footage
  • Logging events for a moment you missed

The clock keeps the right time when you resume — events you log during the pause are stamped with the paused clock value, not the wall-clock time. Reports use this to keep chains and progressions in the right order.

Editing or deleting events

In the timeline, tap an event → edit it (player, type) or remove it. Removed events are soft-deleted — they're hidden from reports but auditable.

End-of-quarter flow

When the quarter ends:

  1. Tap Finish Q1 (or whichever quarter)
  2. The clock pauses; an End of Q1 modal opens
  3. Review the lineup; tap Edit lineup to make subs for the next quarter
  4. Pick which team has the next centre pass
  5. Tap Start Q2

After Q4, the modal offers two choices: Go to ET1 (overtime) or Finish game. After ET2, only Finish game is offered.

⚠️ Watch out

Cancelled the modal by mistake? The clock is left paused. Resume it from the play button in the header.

Closing the game

Tap Finish in the top-right when the match is over → confirm. The game is marked complete and moves to the Past list. The Game Hub dashboard becomes available, and the post-game email is sent.

Offline behaviour

The console keeps tracking even when Wi-Fi drops:

  • Events queue locally in the browser
  • Position changes queue locally
  • The clock keeps ticking
  • When the network returns, everything syncs in the background

You'll see a small indicator if there's queued data waiting to sync.

Need a hand?

Talk to the GameStats team.

We'll walk you through it 1:1 — no sales pitch, just answers. Whether you're trialling 80 players this weekend or migrating a season's worth of stats, we've probably seen it before.